Again, I'll assume your a glutton for walls of text and came straight from part 2, so I'll waste no more time and get on with it. Having dealt with the need to choose a good medium to work with, mostly by explaining the the deficiencies of notepaper as a medium, its time to move on to Stage 2. Please take a moment to compare it to Stage 1.
While I've obviously begun shading, I'd like to mostly discuss line-work and body structure for this post. Though I'll have to only cover key issues as the covering full details of these too subjects would quickly get out of hand.
Body Structure:
First off, I don't just mean musculature, as that's just a part of body structure as a whole. No I mean pose, proportion of body parts, proper angles, joints of the body, and yes, proper musculature. Basically all the ingredients to ensure that any humanoid body you draw actually follows the rules of the human body. For example, there are ways your knee cannot bend, pure and simple, and this applies to drawings as well. Ryuu, for the most part, is actually fairly good at body structure, even going so far as having traced out the parts of the shoulder that he later covered with the vest. This is a good habit to have, though it would have been better if he had erased the evidence entirely (more on that later).
However, he did make a few mistakes, which I shall explain. First off, below the knee you'll find that the back leg is twisted around so that the foot faces a different direction than the knee. I'll go into more detail on this one next post, so lets move on. The proportions of the drawing are fine for the most part, though a few issues arise with the musculature. The calve muscles weren't rounded as they should be for someone as athletic as Soren, and the back thigh was a little bit under-muscled so it wasn't as big as it anatomically should have been. Lastly there was a long tendon along Sorens arms that I removed as It tends to be thicker when it is obvious, and not that obvious the rest of the time.
Line-work:
Line work is pretty much exactly as it sounds. Lines curve smoothly, straight lines are straight, etc. There's some trouble here, this is a common problem only resolvable through practice (hint: straight lines are best done with a smooth swift motion). However, it's also important that your maintain clean lines. Blurry lines distort where one part of the drawing ends and others begin. Further, any line you erase you'll want to erase fully. Otherwise, as is the case with the remnants of Ryuus body structure sketching, they'll make parts of the picture look "see-through." Because we can see parts of the shoulder that the vest covers up, the vest becomes less solid, almost as if its not entirely there. Unless this is on purpose its obviously a problem, easily fixed by making sure you completely erase things. With line-work cleanliness is a high virtue, and unless your being intentionally messy, things like ragged, wobbly lines and incomplete erasures should be avoided when possible.
And that's it for Part 3! A real mouthful I know, but chock full of technical detail (it's good for you)
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